AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in Austria: Q2 2024 Performance
Explore the performance of the top 5 slime games on iOS in Austria during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top slime games on iOS in Austria showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at how these apps fared.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw its weekly revenue fluctuate, peaking at around $94 in early April and ending the quarter at $36. Weekly downloads were modest, with a notable increase to 25 in early June. Active users remained relatively stable, starting at 70 and seeing a slight rise to 80 in early June before settling at 67 by the end of the quarter.
Super Slime - Black Hole Game by Supercent, Inc. experienced a peak in weekly revenue at $46 in both early April and mid-April, with a significant drop-off thereafter, only rising again to $37 in late June. Weekly downloads were robust, reaching up to 598 in late April but declined to 197 by the end of June. Active users followed a similar trend, starting at 2841 and decreasing to 1813 by the quarter's end.
Fluid Simulation from Pavel Dobryakov had a steady but low revenue stream, peaking at $23 in early May. Weekly downloads showed a gradual increase, with a high of 33 in late April and a consistent rise towards the end of the quarter, reaching 23 in late June. Active users also saw a gradual increase, starting at 10 in mid-April and rising to 34 by the end of June.
Super Slime Simulator by Dramaton LTD had minimal revenue, with a brief peak of $5 in mid-May. Weekly downloads were relatively stable, peaking at 42 in mid-April and seeing a slight increase to 31 in early June. Active users showed a downward trend, starting at 251 in early April and decreasing to 155 by the end of June.
World of Slime Simulator Games from Solid Apps INC had negligible revenue, with a minor peak of $2 in mid and late June. Weekly downloads were low but saw a brief spike to 16 in late May. Active users data was not available.
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